Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uflorida!stat!fsu!prism!gg10 From: gg10@prism.gatech.EDU (Galloway, Greg) Newsgroups: comp.graphics Subject: Re: Aliasing question Message-ID: <3506@hydra.gatech.EDU> Date: 16 Nov 89 01:06:58 GMT References: <44100007@uicsrd.csrd.uiuc.edu> Organization: Georgia Institute of Technology Lines: 18 In article <44100007@uicsrd.csrd.uiuc.edu>, shirley@uicsrd.csrd.uiuc.edu writes: > I have a theoretical question for you rasterheads: > ... > My question is whether this filtering is worth the trouble. Is the > aliasing effect described above that bad in real world scenes? How often > does this come up in real pictures, and how important is it? Rob Cook's "Stochastic Sampling in Computer Graphics" from ACM Transactions on Graphics, January 1986, is about the best reference on aliasing artifacts in point sampling systems. It discusses using a Monte Carlo method of randomizing your samples to substitute aliasing artifacts for noise which is less objectionable to the eye. It also discusses the pros and cons of analytic methods (filtering) versus discrete (sampling) methods. It should have the information you need. Greg Galloway Georgia Institute of Technology gg10@prism.gatech.edu