Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!usc!ucsd!sdcc6!sdcc13!pa1158 From: pa1158@sdcc13.ucsd.edu (Viet Ho) Newsgroups: comp.mail.multi-media Subject: Re: A high-level language for animation & sound ?? Message-ID: <5039@sdcc6.ucsd.edu> Date: 13 Nov 89 07:01:36 GMT References: <1833@draken.nada.kth.se> <6721@ficc.uu.net> Sender: news@sdcc6.ucsd.edu Reply-To: pa1158@sdcc13.ucsd.edu (Viet Ho) Distribution: comp Organization: University of California, San Diego Lines: 11 >Surely you must be joking. The music capabilities of HyperTalk are completely >inadequate, to wit: 1) music input is entirely textual, 2) only one note >can play at a time, 3) the computer busy-loops while playing sound, >4) there is no velocity sensitivity. This is based on reading a book on >HyperTalk. I have heard that Apple is addressing at least some of these >issues. Have you tried looking at an Amiga platform? All that you mentioned above is already available on the machine with dedicated processors for sound and video, leaving the processor free to work on other jobs.