Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!usc!apple!motcsd!dms!albaugh From: albaugh@dms.UUCP (Mike Albaugh) Newsgroups: comp.software-eng Subject: Re: Theory vs. Practice in CS Education Message-ID: <880@dms.UUCP> Date: 13 Nov 89 19:23:23 GMT References: <1989Nov12.044511.992@world.std.com> Organization: Atari Games Inc., Milpitas, CA Lines: 29 From article <1989Nov12.044511.992@world.std.com>, by madd@world.std.com (jim frost): > dstalder@TAFS.MITRE.ORG ("Stalder D S") writes: >>I think that education should be 75% theory and 25% practical knowledge. >>Someone can get an associates and work for two years and have more >>practical knowledge than a BS does. You can get practical knowledge at >>work. > > So what you're telling all those employers is that you want them to > pay people for a year or so while they learn how to write good code? > I don't think that'll go over so well. As a sometimes "employer", I'd far rather pay someone for a year to learn how to write good code, than hassle for a year with someone who _thinks_ he already can, and won't learn. I have more problems with people who seemingly never learned about things as simple as linked lists (or arithmetic overflow) than I ever had with someone simpy being not quite up to speed on the latest "hot" language. To add a few more logs to this fire, I also find a fair number of uses for the stuff I learned in those "useless" O.S. courses, and having written a "toy" compiler is a godsend when attempting to unravel the obscure error messages from other "state of the art" compilers. Mike | Mike Albaugh (albaugh@dms.UUCP || {...decwrl!pyramid!}weitek!dms!albaugh) | Atari Games Corp (Arcade Games, no relation to the makers of the ST) | 675 Sycamore Dr. Milpitas, CA 95035 voice: (408)434-1709 | The opinions expressed are my own (Boy, are they ever)