Path: utzoo!attcan!utgpu!utstat!jarvis.csri.toronto.edu!rutgers!usc!samsung!shadooby!mailrus!ncar!unmvax!nmtsun!nmtvax!hinker From: hinker@nmtvax.nmt.edu (Paul Hinker) Newsgroups: comp.sys.amiga Subject: Re: Simple Populous question Summary: Other Bugs Message-ID: <175@nmtvax.nmt.edu> Date: 10 Nov 89 16:00:53 GMT References: <89110303365783@masnet.uucp> <5328@cps3xx.UUCP> Organization: CS Dept. New Mexico Tech Lines: 40 In article <5328@cps3xx.UUCP>, usenet@cps3xx.UUCP (Usenet file owner) writes: > In article <89110303365783@masnet.uucp> mark.fielding@canremote.uucp (MARK FIELDING) writes: > >Re: a guy on a flying carpet > >You witnessed the Population Control entity. Populous deploys > >it once it detects an overflow in population. Are you sure > >this was'nt presented to you in the documentation? > > * QNet 1.03a2: Pokey's Place Winnipeg, MB (204) 253-1342 (HST) <> > If he has the same doc's I do, then yes I'm sure he did not see this > in the documentation. I just went cover to cover in my manual, and > I found no reference to the "Population Control entity." Furthermore, > I saw the big green ugly swamp-making shoggoth scrambling across the > screen yesterday... What in the bejeebers was that??? I put the info > shield on it and found what I consider to be a bug as the shield turned > into some random bit pattern mess while the shield on the corner said > he was one of my walkers. Are there any other nasty surprises waiting > for me? I believe this happened on 58... I've seen both of these guys a number of times (can't remember which worlds) The thing that gets me is that I've yet to see one of these 'population control entity's' pass through the computer's settled land. To be honest, I've been totally unsatisfied with the game. First, the computer doesn't seem to be restricted to the rules for each specific world. He can raise and lower land anywhere regardless of where his people and buildings are. Also, he produces people and manna much faster than I even when (supposedly) my rate is higher (I've timed this very carefully). The code is full of bugs, I've run into the random bit pattern thing with both the tree planting, flying carpet riding wizard and the Swamp Thing. Several times the program up and died right in the middle of the game for no other apparent reason than I was winning. I've gotten to level 156 so this isn't just complaining because I can't beat the game. Just once I'd like to buy a game for my Ami where I don't feel like I've gotten ripped off. Aside from Dungeon Master I haven't found anything that even begins to be worth what they're asking. Where's ELITE II. I think I'll go back to my C64. Fed up with low quality software. --Paul Hinker