Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ncar!tank!eecae!cps3xx!usenet From: usenet@cps3xx.UUCP (Usenet file owner) Newsgroups: comp.sys.amiga Subject: Re: Blood Money Hints? Message-ID: <5361@cps3xx.UUCP> Date: 13 Nov 89 15:18:36 GMT References: Organization: Engineering, Michigan State U., E. Lansing MI Lines: 58 From article , by pg0p+@andrew.cmu.edu (Peter Cranston Green): > Three looks doable, provided you want to spend the time going through 2 Yes, three is not that bad, but two is the easiest (IMHO). But if you were like me you are still wondering how long the first level is... > the game enough to know what I'm talking about. If you manage to get to > the first guardian without triple shots, just kill yourself. It's > easier. Kill yourself, I don't get it, I think it will do that for you, if at all possible before this part (and most of stuff before it) BUY the long range missles it will help a lot. > four is kind of impossible. I tend to agree with this, four has the biggest ship, and the most stuff to navigate around, with stuff that homes in on you, really too tough. > Actually, I don't know what one of the things you can buy does. It > looks like a rocket with a lot of thrust coming from it. (it's not the > one that makes you go faster). This relates to one of the neatest features in the game, I didn't realize what was happening at first, but maybe you noticed that sometimes you could have a 'close call' and other times you couldn't or that whenever you ran directly into something the game made kind of a funny noise then you exploded. Well this is what I called the "close call" meter before, but now I just call it a replenishable shield. You see, each fraction of a second that you are in contact with an alien it takes off one unit of this meter, I believe it starts somewhere around 6 tall. This meter is located in the middle of the status area. I had to adjust my screen (vertical position) to see it good. If you just had a few close calls, but didn't die you can restore your shields by buying the ship (with lots of thrust), the manual eluded to this fact by mentioning that it could prolong your life, but really didn't come right out and say what it did. I use this option a lot, then you don't lose lives as much and you keep your weapons. Also I usually only bought triple (or double if I didn't have the money) shots (maybe a life of two) when I went shopping. Some other hints: Learn where the stuff is going to go on the screen, then you can play duck and weave, all the while firing (oh yeah, get a good joystick too). This is just a pattern game, so all it takes is a little time to learn what comes out when, you just have to memorize the wheres and whens. If a particular part seems ridiculously difficult to you and it seems random when you make it through it, either you are not playing the pattern right, or you are being TOO agressive. I have found a pattern to kill most of the stuff on the screen at any one time, and collect a lot of the falling coins (another feature that I like a lot). And don't worry too much about that missed 10er because it'll cost 250 to get the ship back. > Seriously, if anyone has won level 4 tell me! Nope. Not yet, I really don't think I will either. -Brett