Path: utzoo!utgpu!utstat!jarvis.csri.toronto.edu!mailrus!wuarchive!brutus.cs.uiuc.edu!uakari.primate.wisc.edu!aplcen!jhunix!barrett From: barrett@jhunix.HCF.JHU.EDU (Dan Barrett) Newsgroups: comp.sys.amiga.tech Subject: Re: ^G in WorkBench 1.4 Message-ID: <3271@jhunix.HCF.JHU.EDU> Date: 10 Nov 89 19:12:30 GMT References: <3742@altos86.Altos.COM> <1159@maestro.htsa.aha.nl> <3260@jhunix.HCF.JHU.EDU> <4518@sugar.hackercorp.com> Reply-To: barrett@jhunix.UUCP (Dan Barrett) Organization: The Johns Hopkins University - HCF Lines: 24 >In article <3260@jhunix.HCF.JHU.EDU> barrett@jhunix.UUCP (Dan Barrett) writes: >> Perhaps S:BeepSound would be required to be a one-shot sample >> with duration less than 0.5 seconds, or something like that. In article <4518@sugar.hackercorp.com> peter@sugar.hackercorp.com (Peter da Silva) writes: >Why? A sample is a sample. If I want the beep to have Tweety-Bird saying "Paw >Puddy-tat faw down" that's my business. Mainly to make the software a little idiot-proof. I have seen plenty of programs that allow multiple control-G's to get sent quickly. If the "beep" sound is long, should it (a) restart as it receives each ^G, (b) overlap itself, using the other audio channels, (c) ignore ^G's that occur while a previous ^G is still playing, (d) play them one right after the other, with the end of one sound going into the beginning of the next? Dan //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | Dan Barrett - Systems Administrator, Computer Science Department | | The Johns Hopkins University, 34th and Charles Sts., Baltimore, MD 21218 | | INTERNET: barrett@cs.jhu.edu | UUCP: barrett@jhunix.UUCP | | COMPUSERVE: >internet:barrett@cs.jhu.edu | BITNET: barrett@jhuvms.bitnet | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////