Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!shadooby!samsung!brutus.cs.uiuc.edu!apple!hercules!gilham From: gilham@csl.sri.com (Fred Gilham) Newsgroups: comp.sys.amiga.tech Subject: Re: ^G in WorkBench 1.4 Message-ID: Date: 11 Nov 89 00:55:01 GMT References: <3742@altos86.Altos.COM> <1159@maestro.htsa.aha.nl> <3260@jhunix.HCF.JHU.EDU>, <3770@nigel.udel.EDU> <0ZKoagy00UkaFnd_R7@andrew.cmu.edu> Sender: usenet@csl.sri.com Organization: Computer Science Lab, SRI International, Menlo Park, CA. Lines: 22 In-reply-to: bader+@andrew.cmu.edu's message of 10 Nov 89 22:20:28 GMT >> No, no, no! Keep S: for scripts. Put it in DEVS:BeepSound. -- Darren >Why is a sound-sample any more appropiate in "devs:" (devices) than in >"s:"??????? >-Miles Since the subject came up, let me say that I wish no one would hard-code their programs to use any system-defined directories to find auxilliary files. When someone does this, I have to put the auxilliary file there whether I like it or not. So, for example, bison skeletons go in s:. Well, I want to put s: on my rad: disk, but I don't want to have the bison skeleton taking up space all the time. Why not have bison look at (say) SKEL:, then I could, if I wanted, say assign SKEL: s: or whatever, thus allowing ME to put the file where I want it. This seems to make more sense. I really appeal to program writers, don't use system directories for auxilliary files unless for things where they have to go there. -Fred Gilham gilham@csl.sri.com