Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!samsung!uunet!mcsun!hp4nl!maestro!beo From: beo@maestro.htsa.aha.nl (BeO de PeO) Newsgroups: comp.sys.amiga.tech Subject: Re: ^G in WorkBench 1.4 Message-ID: <1160@maestro.htsa.aha.nl> Date: 13 Nov 89 12:06:53 GMT References: <3742@altos86.Altos.COM> <1159@maestro.htsa.aha.nl> <3260@jhunix.HCF.JHU.EDU> <4518@sugar.hackercorp.com> <3271@jhunix.HCF.JHU.EDU> Reply-To: beo@maestro.htsa.aha.nl (BeO de PeO) Organization: AHA-TMF (Technical Institute), Amsterdam, The Netherlands Lines: 18 In article <3271@jhunix.HCF.JHU.EDU> barrett@jhunix.UUCP (Dan Barrett) writes: >>and In several articles several people write a lot: > Mainly to make the software a little idiot-proof. I have seen >plenty of programs that allow multiple control-G's to get sent quickly. >If the "beep" sound is long, should it (a) restart as it receives each >^G, (b) overlap itself, using the other audio channels, (c) ignore ^G's >that occur while a previous ^G is still playing, (d) play them one right >after the other, with the end of one sound going into the beginning of the >next? Let's make a SOUND: directory, which has a default of S: or DEVS: when not specified, and some kinda mountlist (like) file (Sountlist ? :^) In which you can specify above options. It would also be nice, if, optionally of course, a list of soundnames can be read from which a sound can be played at random. (*8 Any more suggestions ? 8*) Greetings: Jan van Veen, beo@maestro.htsa.aha.nl (beo de peo)