Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!pro-houston.cts.com!jabernathy From: jabernathy@pro-houston.cts.com (Joe Abernathy) Newsgroups: comp.sys.apple Subject: Re: RE: piracy Message-ID: <2485.cortland.info-apple@pro-houston> Date: 12 Nov 89 09:31:34 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 31 In-Reply-To: message from ericmcg@pro-generic.cts.com > The point is, you only have the rights outlined by the company from > whom you purchased the product. Wrong. Your rights and liabilities under copyright law depend almost entirely upon the laws of the state in which you reside. To be completely legal, write to your state attorney general for the laws pertaining to documents published electronically and to shrink-wrap licensing (which is what you are referring to ... and which is illegal almost everywhere except California, thank goodness). In practice, of course, you can do just about anything you're smart enough to do. My general rule is that if I buy something that's copy protected, I take it back. If I have to have it, or really want it, and can't get something similar elsewhere, I'll do what's necessary to make it completely useable on my computer system. The fact is that copy protection renders software useless in conjunction with almost every performance enhancer. These days, any decent computer has at least one such device, and some of us have several such devices whose value runs into thousands of dollars. If you want to copy protect your software, write something good enough that they need the manual. I've been doing that for years, and I haven't been disappointed yet. Good after-sale support really encourages people to get legal, also. UUCP: crash!pro-houston!jabernathy ARPA: crash!pro-houston!jabernathy@nosc.mil INET: jabernathy@pro-houston.cts.com