Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!samsung!xanth!mcnc!ncsuvx!shumv1!rnf From: rnf@shumv1.uucp (Rick Fincher) Newsgroups: comp.sys.apple Subject: Re: RE: piracy Message-ID: <4528@ncsuvx.ncsu.edu> Date: 13 Nov 89 17:09:10 GMT References: <8911121022.AA17345@trout.nosc.mil> <5724@lindy.Stanford.EDU> <36425@apple.Apple.COM> Sender: news@ncsuvx.ncsu.edu Reply-To: rnf@shumv1.ncsu.edu (Rick Fincher) Organization: NCSU Computing Center Lines: 17 In article <36425@apple.Apple.COM> mattd@Apple.COM (Matt Deatherage) writes: > >"I got a copy of this game and played it for about two weeks and then it >wasn't challenging anymore. Of course I'm not gonna buy it; it's no good." >Yeah, right. Self-justification reaches new highs. I agree with Matt. If the software is "trash" why do you want a copy? The fact that you want a copy indicates that the software has some value. If we, as users don't buy the software we use, no new software will be written because all of the programmers will go broke. Since software drives sales of machines, you are killing the Apple II a lot more than Apple supposedly is by not paying for software. Rick Fincher rnf@shumv1.ncsu.edu