Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!gem.mps.ohio-state.edu!wuarchive!psuvax1!psuvm!rmc100 From: RMC100@PSUVM.BITNET Newsgroups: comp.sys.apple Subject: Compiler Questions Message-ID: <89319.104054RMC100@PSUVM.BITNET> Date: 15 Nov 89 15:40:54 GMT Organization: Penn State University Lines: 13 A friend of mine and I are going to be writing a specialized Tektronix graphics emulator for the Apple. What would be the best compiler to handle communications (2400 baud is fine), graphics (at least pixels and lines), and disk I/O? The last compiler I used on the Apple was UCSD Pascal and it's speed was dismal. How does the code produced by existing compilers compare to 6502 assembly, and do these compilers allow the use of assembly language subroutines? Is Merlin still the best available assembler? Finally, what types of libraries can I expect to find in a good compiler/assembler (for items listed in sentence number two)? Thanks in advance for the recommendations... Randy Carraghan (rmc100@psuvm.bitnet)