Path: utzoo!utgpu!watmath!iuvax!cica!tut.cis.ohio-state.edu!ukma!phoenix From: phoenix@ms.uky.edu (R'ykandar Korra'ti) Newsgroups: comp.sys.cbm Subject: Re: Desterm 128 Message-ID: <13259@s.ms.uky.edu> Date: 16 Nov 89 19:13:17 GMT References: <13190@s.ms.uky.edu> <46400044@uxf.cso.uiuc.edu> Reply-To: phoenix@ms.uky.edu (R'ykandar Korra'ti) Organization: El'n'tk National Spaceport, Mission Control Lines: 23 In article <46400044@uxf.cso.uiuc.edu> djn341@uxf.cso.uiuc.edu writes: >Well, > I don't know if a good monitor will make that much of a difference, >considering that it trying to cram 50 lines into the VDC's 200 vertical pixel >resolution. Um; I don't think so. It puts the VDC into interlace mode, wherein you have 400 lines of resolution. That's still 8 pixels vertical per character. A higher-persistance monitor capable of dealing with an interlaced signal would solve the problem right away. I think Commodore's is called the A2002 (don't quote me on that) and it's manufactured for the Amiga. It's a high- persistance colour monitor and the results, I've been told from people who have them, are quite nice. BTW, do not assume that a high-priced multiscan will like interlaced video modes. Many very specifically do NOT. Make sure that the one you buy likes interlace - the Mitsubiti Diamondscan comes to mind as a good choice. Many multisync monitors see the difference in vertical retrace times as being an error on the part of the display card and "correct" it for you - thus landing the second set of lines right on top of the first. This "feature" is great if you've got a cruddy display card; terrable if you use interlaced video. -- | R'ykandar Korra'ti, Editor, LOW ORBIT | phoenix@ms.uky.edu | CIS 72406,370 | | Elfinkind, Unite! | phoenix@ukma.bitnet | PLink: Skywise | QLink: Bearclaw |