Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!iuvax!cica!tut.cis.ohio-state.edu!bloom-beacon!eru!luth!sunic!tut!nn86302 From: nn86302@tut.fi (Neuvo Niilo Anselmi) Newsgroups: comp.sys.ibm.pc Subject: Re: PC Tetris Message-ID: <2507@tutor.tut.fi> Date: 14 Nov 89 11:09:40 GMT References: <3434@nmtsun.nmt.edu> <385@ucsvc.ucs.unimelb.edu.au> <1694@cod.NOSC.MIL> <204@dptspd.sat.datapoint.com> <205@dptspd.sat.datapoint.com> Reply-To: nn86302@tutor.UUCP (Neuvo Niilo Anselmi) Organization: Tampere University of Technology, Finland Lines: 17 In article <205@dptspd.sat.datapoint.com> dleach@sat.datapoint.com (David Leach) writes: >My high score for TETRIS is around 38,000 (started at level 9). The There is just one problem with this competition. There are about n+1 versions of TETRIS out there and that results in n+1 different ways of keeping score and changing levels and speed and blocks and etc. If someone knows the *official* rules for keeping score on TETRIS I would like to get my hands on them (I am planning on writing version n+2). -- NN NN NN NN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNN N NN N NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN N NN N NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNN NN NN NN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN