Xref: utzoo comp.graphics:8591 comp.databases:4203 Path: utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!gem.mps.ohio-state.edu!tut.cis.ohio-state.edu!mailrus!purdue!haven!mimsy!tank!eecae!cps3xx!flynn From: flynn@pixel.cps.msu.edu (Patrick J. Flynn) Newsgroups: comp.graphics,comp.databases Subject: Re: Graphics data structure info request Keywords: data-structures,closest-point Message-ID: <5482@cps3xx.UUCP> Date: 22 Nov 89 01:29:51 GMT References: <3905@nicmad.UUCP> Sender: usenet@cps3xx.UUCP Organization: pxls wth n vwls Lines: 25 [my apologies if you see this twice; the first posting was truncated and I am trying to cancel & repost...] In article <3905@nicmad.UUCP> burton@nicmad.UUCP (Kevin Burton) writes: >I have been considering for quite some time an efficient data structure >for 2-D objects. By efficient I mean that the closest object or objects >to a given object can be found very quickly and objects can be added and >deleted easily. There are many structures that lend themselves very well >to points (eg binary trees, B-trees, Delaunay triangulation ...) but I >am unaware of any that explicitly deal with two dimensional objects. The >quad-tree has the general flavor of the structure I am looking for but >it seems too "raster" oriented to be adapted. Does anybody have any infor- >mation, opinions, advice ? Hanan Samet from Maryland has a new book out entitled... [rustle, rustle...] "The Design and Analysis of Spatial Data Structures", published by Addison-Wesley, copyright 1990 (!). I don't have the ISBN number handy. There is a companion volume on applications that hasn't shown up in our bookstore yet. The "Design" book discusses data structures for 2D and 3D objects, focusing on tree-structures of various sorts. While I haven't done a thorough reading, it seems like a very nice treatment of a variety of useful techniques. There is a HUGE bibliography. -- Patrick Flynn, CS, Mich. State U., flynn@cps.msu.edu