Xref: utzoo comp.graphics:8595 comp.databases:4206 Path: utzoo!attcan!uunet!lll-winken!decwrl!shelby!portia!hanauma!rick From: rick@hanauma.stanford.edu (Richard Ottolini) Newsgroups: comp.graphics,comp.databases Subject: Re: Graphics data structure info request Keywords: data-structures,closest-point Message-ID: <6928@portia.Stanford.EDU> Date: 22 Nov 89 05:37:28 GMT References: <3905@nicmad.UUCP> <5482@cps3xx.UUCP> Sender: USENET News System Reply-To: rick@hanauma.UUCP (Richard Ottolini) Followup-To: comp.graphics Organization: Stanford University, Dept. of Geophysics Lines: 9 >In article <3905@nicmad.UUCP> burton@nicmad.UUCP (Kevin Burton) writes: >>I have been considering for quite some time an efficient data structure >>for 2-D objects. By efficient I mean that the closest object or objects >>to a given object can be found very quickly and objects can be added and >>deleted easily. A related question. Have there been attempts to coerce model data structures into standard databases, e.g. normal relational form, to take advantage of high speed database engines. I remember some people doing this for AI knowledge bases. It wasn't very creative, but faster.