Path: utzoo!utgpu!watmath!att!bellcore!spectral!sjs From: sjs@spectral.ctt.bellcore.com (Stan Switzer) Newsgroups: comp.graphics Subject: Re: Virtual Reality Message-ID: <18231@bellcore.bellcore.com> Date: 16 Nov 89 16:58:38 GMT References: <5989@hacgate.UUCP> <589@milton.acs.washington.edu> <3600003@hpindda.HP.COM> <2058@bacchus.dec.com> Sender: news@bellcore.bellcore.com Reply-To: sjs@bellcore.com (Stan Switzer) Organization: Bellcore Lines: 25 In article <2058@bacchus.dec.com> klee@decwrl.dec.com writes: > The idea is to extend the "direct manipulation" style of user interface > to use simulated physical objects and simulated operations on those > objects. Using a data glove to touch/move/throw a ball drawn on your > screen is one example. Another is using a treadmill device to walk > around a virtual room. You can probably think of others. About 8 years ago at the University of Kansas, the Biology Dept had an apparatus to study the influence of pheromones on our favorite urban insect pest. The device was a large sphere mounted on bearings and turned by perpendicularly mounted drive wheels. The subject was placed on top of the device and monitored with photodetectors so that as it moved off-center, the sphere was moved to bring him back to the top. The "progress" of the nasty beast was collected in a file for statistical analysis to see whether he was moving toward the bogus seductress or was oblivious to the ersatz odor. It'd be rather difficult to reproduce at the human scale, but it is interesting to note that cockroaches may be the first beings to "enjoy" the fruits of Artificial Reality. Reach out and (artificaly) touch (a surrogate representation of) somebody... Stan Switzer sjs@bellcore.com