Path: utzoo!attcan!uunet!samsung!uakari.primate.wisc.edu!ames!eos!shelby!portia!hanauma!rick From: rick@hanauma.stanford.edu (Richard Ottolini) Newsgroups: comp.graphics Subject: Re: How many bits are needed for NTSC? [was Re: Workstations that can record/play] Message-ID: <6822@portia.Stanford.EDU> Date: 19 Nov 89 17:30:02 GMT References: <1593@ndmath.UUCP> <46900048@uxe.cso.uiuc.edu> <630@alias.UUCP> Sender: USENET News System Reply-To: rick@hanauma.UUCP (Richard Ottolini) Organization: Stanford University, Dept. of Geophysics Lines: 11 In article <630@alias.UUCP> mherman@alias.UUCP (Michael Herman) writes: >In article <46900048@uxe.cso.uiuc.edu> mcdonald@uxe.cso.uiuc.edu writes: >>Well, not quite. A standard NTSC image does not contain the digital >>equivalent of 24 bits per pixel. Sun TAAC group says 2 bits per pixel is adequate for color animation. For actual digital processing, that is still-frame and decompressed, the amount approachs 24 bits per pixel. Storage amounts and digital processing are different issues with different optimal answers in this debate.