Xref: utzoo comp.graphics:8587 comp.databases:4196 Path: utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!dogie.macc.wisc.edu!uwvax!astroatc!nicmad!burton From: burton@nicmad.UUCP (Kevin Burton) Newsgroups: comp.graphics,comp.databases Subject: Graphics data structure info request Keywords: data-structures,closest-point Message-ID: <3905@nicmad.UUCP> Date: 21 Nov 89 16:00:44 GMT Organization: Nicolet Instrument Corp., Madison, WI Lines: 13 I have been considering for quite some time an efficient data structure for 2-D objects. By efficient I mean that the closest object or objects to a given object can be found very quickly and objects can be added and deleted easily. There are many structures that lend themselves very well to points (eg binary trees, B-trees, Delaunay triangulation ...) but I am unaware of any that explicitly deal with two dimensional objects. The quad-tree has the general flavor of the structure I am looking for but it seems too "raster" oriented to be adapted. Does anybody have any infor- mation, opinions, advice ? If I get enough response I will post a summary. Thanks in advance !! Kevin Burton