Path: utzoo!attcan!uunet!lll-winken!decwrl!shelby!portia!hanauma!rick From: rick@hanauma.stanford.edu (Richard Ottolini) Newsgroups: comp.graphics Subject: Re: Color perception and Re: Virtual Reality Message-ID: <6927@portia.Stanford.EDU> Date: 22 Nov 89 05:24:15 GMT References: <824@uwm.edu> <391@ucsvc.ucs.unimelb.edu.au> <3667@celit.fps.com> <578@stdc01.UUCP> Sender: USENET News System Reply-To: rick@hanauma.UUCP (Richard Ottolini) Organization: Stanford University, Dept. of Geophysics Lines: 17 In article <578@stdc01.UUCP> mjones@stdc01.UUCP (Michael Jones) writes: > >"Virtual Reality" is only a new idea to people moving up from workstation >graphics. NASA astronauts could all tell you that they've been in space before >they ever left the ground. This is also true for airline pilots, military >pilots, truck and tank drivers, ship's pilots, cargo crane operators, and many >others. Many of the people at LLNL and LASL have "been there" (at least for a >few nanoseconds.) I somewhat disagree. These are experiments along a continuum of development heading toward virtual reality. Two significant changes in the past couple years are greater creative control over your "synthetic reality" and increased accessibility (lower cost). Most of the above examples the human is there only for the ride. There are some neat results when the human can radically alter the environment and interact with other humans in the synthetic reality. Also the price of the I/O helmets, gloves, suits have dropped from six figures to four figures and soon lower.