Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!uwm.edu!dogie.macc.wisc.edu!vms.macc.wisc.edu From: gilmore@vms.macc.wisc.edu (Neil Gilmore) Newsgroups: comp.sys.amiga Subject: Re: Populous Hinta (SPOILER) Message-ID: <2704@dogie.macc.wisc.edu> Date: 18 Nov 89 14:12:26 GMT Sender: news@dogie.macc.wisc.edu Organization: University of Wisconsin Academic Computing Center Lines: 44 In article <13227@s.ms.uky.edu>, sean@ms.uky.edu (Sean Casey) writes... >Hint 1 > >I just happened to discover a sneaky technique that lets me really pound >the computer. When my knight walks over to the enemy lands. I put him >on the screen and use raise land till there is a huge mountain. When he >moves a little, I put a mountain there too. With just a little work, I >can turn the whole enemy's land into mountains. This doesn't work if the 'build only on towns' is set (on some worlds well below number 75). (effects deleted) >Hint 2 > >When I'm in the "mop up" stage of the game, I also follow my knights around >and help them out by drowning as many enemies as possible. You have to lower >4 squares of land into the water to do this. This technique speeds up the >endgame quite a bit. As above, and not usually if 'water harmful'. >Hint 3 > >Drown enemy knights as in technique 2. Sometimes the computer saves them >quickly. Usually if you're persistent you can drown em even with high >reaction time set. As above. >I don't > >Sean >*** Sean Casey sean@ms.uky.edu, sean@ukma.bitnet, ukma!sean >*** Copyright 1989 by Sean Casey. Only non-profit redistribution permitted. (more deletions) +-----------------------------------------------------------------------+ | Kitakaze Tatsu Raito Neil Gilmore internet:gilmore@macc.wisc.edu | | Jararvellir, MACC, UW-Madison bitnet: gilmore@wiscmac3 | | Middle Kingdom Madison, Wi | +-----------------------------------------------------------------------+