Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!psuvax1!psuvm!uh2 From: UH2@PSUVM.BITNET (Lee Sailer) Newsgroups: comp.sys.amiga Subject: Re: Music on Amiga is not the same Message-ID: <89324.115732UH2@PSUVM.BITNET> Date: 20 Nov 89 16:57:32 GMT References: <4295@nigel.udel.EDU> <5697@wpi.wpi.edu> Organization: Penn State University Lines: 28 In article <5697@wpi.wpi.edu>, northrup@wpi.wpi.edu (Jim Northrup) says: > >My friends and I used to play BallBlazer on my old C64 (got rid of it shortly >before buying my Amiga) --- we'd play for a few hours, and then spend the >next several hours humming the theme music, often without realizing it. #define ORAL_HISTORY_MODE on BallBLazer was created by a guy named Peter Langston, a sort of Da Vinci type guy. He was on leave from Bell Communications Research aka Bellcore, which is the place the the guys at Bell Labs think of as the far out research guys. Langston is the creator of many of the landmards of Unix computing, and also an occaomplishedmusician. One thing that makes the BallBlazer music good is that it is algorithmic--- that is, it doesn't really repeat exactly, though it stays within a tight framework. Langston discussed that algorithm, plus several others in a paper that is published in the Confernence Proceedings of the Usenix Tech. Conference, 1986, PO box 7, El Cerrito, CA 94350. There used to be a phone number that you could call. Langston's computer would answer and compose a couple of tunes, just for you. PS--Oral history means I am making this all up.