Path: utzoo!attcan!uunet!mcsun!sunic!tut!hydra!hylka!pkontkanen From: PKONTKANEN@cc.helsinki.fi Newsgroups: comp.sys.amiga.tech Subject: 3D-graphics Message-ID: <1470@cc.helsinki.fi> Date: 17 Nov 89 15:31:44 GMT Organization: University of Helsinki Lines: 20 I am going to make a program, which uses filled 3D vector graphics with hidden-surface removal. Normal methods - transform and rotation matrices - aren't fast enough for my purposes. I have planned to build a whole city with vector graphics. Can anybody recommend any good books about this subject? Does someboby know better ways to calculate the necessary transformations and rotations? I haven't yet decided what kind of graphics routine to use. It should make possible to move anywhere in arbitrary 3D-world in real time. Does anybody have good ideas how to do this? Right now I'm learning how to make use of Blitter and Copper directly through hardware. It is in all probability the fastest way to draw graphics. On the other hand, it's also quite difficult and troublesome. So, I don't know whether or not to utilize it. If somebody has any comments, I would be pleased to hear them. Petri Kontkanen