Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!gem.mps.ohio-state.edu!apple!rickf From: rickf@Apple.COM (Rick Fleischman) Newsgroups: comp.sys.mac.programmer Subject: Re: C++ interface to Object Pascal, whyfor? Message-ID: <5304@internal.Apple.COM> Date: 20 Nov 89 20:25:25 GMT References: <934@swbatl.UUCP> <5162@internal.Apple.COM> <62163@tiger.oxy.edu> Organization: Apple Computer Inc, Cupertino, CA Lines: 29 In article <62163@tiger.oxy.edu> hammersslammers1@oxy.edu (David J. Harr) writes: >This doesn't have a LOT to do with the original question, but the subject >line brought it to mind, so... What, if any, difference is there between MPW >Pascal and Object Pascal? I thought that MPW Pascal supported certain object >oriented extenstions in order to allow the creation of neato-keeno things >like MacApp. Now, is this Object Pascal just a MPW pascal under another name >or does it constitute a separate product? The reason that I ask is because >when I got my informational mailing from APDA about C++ and MacApp, it lists >MPW C as costing $150, MPW as $100, and Object Pascal as _$400_! A bit of a >difference there! Anyway, I was just curious. MPW Pascal v.3.0 and MPW Object Pascal v.3.0 are one and the same. We are in the process of changing the name to make it more obvious to people that our MPW Pascal v.3.0 IS object-oriented. In fact, all of MacApp, our object-oriented class library for generating Macintosh applications was written using MPW Object Pascal v.3.0. Also, you misread the pricing in the mailing. MPW Object Pascal costs $150.00 when you buy the compiler alone. The MPW Object Pascal Bundle costs $400 and includes MPW, MPW Object Pascal, MPW Assembler, SADE, ResEdit, and MacsBug. Hope this clears things up a bit! Rick Fleischman Developer Channels/APDA Apple Computer, Inc. e-mail: rickf@apple.com AppleLink: FLEISCHMAN@applelink.apple.com