Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cornell!rochester!yamauchi From: yamauchi@cs.rochester.edu (Brian Yamauchi) Newsgroups: news.groups Subject: Re: CALL FOR DISCUSSION: SCI.VIRTUAL-WORLDS Message-ID: <1989Nov20.232843.19526@cs.rochester.edu> Date: 20 Nov 89 23:28:43 GMT References: <14547-repost@well.UUCP> <1989Nov16.161429.12549@talos.uucp> <14642@well.UUCP> <20757@unix.cis.pitt.edu> Reply-To: yamauchi@cs.rochester.edu (Brian Yamauchi) Organization: University of Rochester Computer Science Department Lines: 42 Keywords: cog sci, JJ Gibson In article <20757@unix.cis.pitt.edu> ml@unix.cis.pitt.edu (Michael Lewis) writes: > >2) sci.virtual-worlds is unnecessary because the interests it represents > are already adequately covered in groups discussing interfaces > (Kyle Jones & Mark Mehl) > >I disagree strongly. A separate group is needed because widgits aren't >worlds. I view the virtual-worlds approach as a fundamental shift away >from the dualist information processing paradigm that has dominated >cognitive psychology (science?) for the past 30 years. I also disagree strongly with #2, but for different reasons. To say that virtual reality is nothing but interfaces + simulation is analogous to saying that architecture is nothing but engineering + materials science. Certainly these fields are relevant and necessary enabling technologies, but the field itself lies at the interface of technology, art, and entertainment, and it makes sense to create a separate group to discuss both potential applications and social implications _as_well_as_ implementation strategies and scientific / engineering research in this area. >3) sci.virtual-worlds should be a "comp" group not a "sci" group. > (Peter da Silva & Brian Yamauchi) > >This argument seems to mirror the acm siggraph zeitgeist (see '87 special >issue on visualization of Computer Graphics) that if enough gigabits are >funneled through a screen meaning will miraculously emerge. If "comp" >types are relying on miracles it seems to me that a "sci" group >is needed to provide them. I don't think anyone needs or expects miracles -- NASA Ames, VPL, and Autodesk are building *real* systems *today*. I also think that you are in the minority in wanting "meaning to miraculously emerge". It seems to me that most people are interested in using virtual reality as a tool for interactive art, computer-aided design, real-time communication, scientific visualization, and/or recreational fantasies. _______________________________________________________________________________ Brian Yamauchi University of Rochester yamauchi@cs.rochester.edu Computer Science Department _______________________________________________________________________________