Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!dewey.soe.berkeley.edu!thom From: thom@dewey.soe.berkeley.edu (Thom Gillespie) Newsgroups: comp.cog-eng Subject: Good info screen design for computer games Keywords: video computer games interface aesthetics Message-ID: <32877@ucbvax.BERKELEY.EDU> Date: 29 Nov 89 20:40:42 GMT References: Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: thom@dewey.soe.berkeley.edu.UUCP (Thom Gillespie) Organization: School of Education, UC-Berkeley Lines: 11 Hi, I'm looking for information on the aesthetics of computer interfaces for video/computer game design. I'm not interested in tree design for knowledge representation. I have Chris Crawfords book on computer games but I can't find other information. Are ther any good magazines which tell you more than just how to win? The type of information I'd like is along the lines of Thomas Malone's paper on Intrinsically Motivating Instruction. Any help would be much appreciated. Thanks. --Thom Gillespie Brought to you by Super Global Mega Corp .com