Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!cs.utexas.edu!execu!sequoia!rpp386!woody From: woody@rpp386.cactus.org (Woodrow Baker) Newsgroups: comp.graphics Subject: Re: Rubiks Cube Summary: rubiks cube Message-ID: <17372@rpp386.cactus.org> Date: 28 Nov 89 05:35:34 GMT References: <4382.256d6784@uwovax.uwo.ca> Organization: River Parishes Programming, Plano, TX Lines: 22 In article <4382.256d6784@uwovax.uwo.ca>, 4237_5202@uwovax.uwo.ca writes: > I am working on a 3-d graphics application in GKS and C > on a sun workstation to simulate Rubiks Cube. Does anyone have > an algorithm to solve the cube or suggestions for structures. > I am currently working on the users interface, asking what areas > to move or to view the cube differently. > > I will post my solution to anyone who offers help. > > Thanks Brian CS UWO third year Try going back to 1980 or thereabouts in Kilobaud, or most of the computer magazines right after the cube came out. There are any number of cube solvers and visuals there. for my money, I would use a 3 dimensioned matrix and play with that for keeping the cube faces straight. There is an excellent book, that is titled something like "rubiks magic cube" or something similiar. It went deeply into the probablilities, possibilities and proofs and math on the cube... cheers Woody Brought to you by Super Global Mega Corp .com