Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!rice!uw-beaver!zephyr.ens.tek.com!tektronix!sequent!ccssrv!brian From: brian@ccssrv.UUCP (Brian Lantz) Newsgroups: comp.graphics Subject: Question Message-ID: <871@ccssrv.UUCP> Date: 29 Nov 89 20:25:16 GMT Reply-To: brian@ccssrv.UUCP (Brian Lantz) Organization: Control-C Software, Inc., Beaverton, OR Lines: 16 The transformation matrix: | cos(a) -sin(b) 0 | | sin(a) cos(b) 0 | a != b | 0 0 1 | has me mystified. In empirical tests with lines, it rotates through a different angle depending on the slope of the line. I can see that that property should be expected after having it pushed in my face, but I still don't have an intuitive grasp of the full function of this transform. Can it be constructed as the product of the basic translate, scale, and rotate transforms? How can one summerize its characteristics? All answers will be appreciated. Brian Brought to you by Super Global Mega Corp .com