Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!ncrlnk!ncrcae!hubcap!paulv From: paulv@piring.cwi.nl (Paul Vitanyi) Newsgroups: comp.parallel Subject: Re: scalability of n-cubes, meshes (was: IPSC Communications) Keywords: iPSC Parallel hypercubes meshes torus scalability Message-ID: <7226@hubcap.clemson.edu> Date: 28 Nov 89 21:39:57 GMT Sender: fpst@hubcap.clemson.edu Lines: 24 Approved: parallel@hubcap.clemson.edu In article <7178@hubcap.clemson.edu> wilson@carcoar.Stanford.EDU (Paul Wilson) writes: >My admittedly naive intuitions would say that only meshes are truly >scalable, since you have to pack things into real (<= 3D) space. >Hypercubes end up needing long wires to project a higher-dimensional >graph into 2- or 3-space. As processor speeds increase (and the >speed of light presumably doesn't) these end up being slower >than other links and destroy the scalability of n-cubes. > >It would *seem* to me that a 3D mesh is the only way to go >because that's the highest dimensionality you can embed into >a 3D reality. You get constant time per hop, no problem. <<>> >Any comments? I'm also curious about the pros and cons of >CM-style combinations of mesh and n-cube routing systems. This type of questions is addressed in my paper P. Vitanyi, Locality, communication, and interconnect length in multicomputers, SIAM J. on Computing, 17(1988), pp. 659-672. E.g., it shows that while networks of small diameter like trees necessarily have *some* long wires, symmetric networks with small diameter like n-cubes, CCC, necessarily have *average* long wires. Brought to you by Super Global Mega Corp .com