Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!usc!apple!claris!sts!ditka!qiclab!baer From: baer@qiclab.UUCP (Ken Baer) Newsgroups: comp.sys.amiga Subject: Re: Digital Animation Production Message-ID: <3329@qiclab.UUCP> Date: 30 Nov 89 19:20:41 GMT References: <42803@bu-cs.BU.EDU> <24178@cup.portal.com> <3249@qiclab.UUCP> <598@illini.analogy.UUCP> Reply-To: baer@qiclab.UUCP (Ken Baer) Distribution: na Organization: Animators Anonymous, Portland, Oregon. Lines: 50 In article <598@illini.analogy.UUCP> glenng@illini.UUCP (Glenn Graham) writes: > >>Byte-by-Byte doesn't support the Amiga versions of Sculpt3/4D(et. al.) >>anymore, haven't you heard? So, don't hold your breath for any Amiga >>updates of Sculpt. > >Common Ken, Thats not true. Byte-By-Byte is putting alot of resources into >a Mac version of Sculpt but that does not mean they have dropped the Amiga >version. Byte-by-Byte DID sell all of their Amiga versions of Sculpt to Centaur Software (which is owned by Creative Computers). I had heard that they also dropped plans for upgrading, since they were moving their developers over onto the Mac. It does sound like they are still doing phone support for Amiga customers, which is good. > The expanded user base will make for a stronger company. I don't >hear anybody giving Electronic Arts a bad time for releasing versions of >Deluxe Paint for other machines... If they really wanted to expand their use base, they should have ported to the IBM, it's a MUCH bigger market than the MacII. It may not be the most appealing thought to us, but that's where the real money is. Is the Mac Sculpt out yet? It'll be interesting to see how well it does. It may serve as a guide to the rest of us who are considering porting to the Mac (we gotta eat, you know). >Also, I think you need to add a disclaimer if you are going to take shots >at a company that competes with your employer :) I don't consider my statement as a "shot" at them. I was just trying to state a fact (BbB selling Amiga products to someone else). I still think Sculpt4D is a great product, but it isn't the only show in town either. Disclaimer: I don't have time to bash our "competitors", I'd rather write software and make animation (it's more fun anyway!). My opinions are mine, and you can't have them! :-) > _ / ) Glenn Graham, Analogy Inc. > / \ / / Simulation, 3D Modeling & Animation, Electronic Design > (_/\V / Proud Member Of: "The Graphics Group From Hell" > (oo) UUCP: sun!nosun!analogy!glenng > ( *) > - -- // -Ken Baer. Programmer/Animator, Hash Enterprises. \X/ Usenet: baer@qiclab.UUCP or PLink: KEN BAER "I want to be an ..... ARCH VILLIAN!!!" -- Petey Pate.