Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!convex!eugene!swarren From: swarren@eugene.uucp (Steve Warren) Newsgroups: comp.sys.amiga.tech Subject: Re: 3D-graphics Message-ID: <3440@convex.UUCP> Date: 27 Nov 89 16:09:17 GMT References: <1470@cc.helsinki.fi> <18344@watdragon.waterloo.edu> Sender: usenet@convex.UUCP Reply-To: swarren@convex.COM (Steve Warren) Organization: Convex Computer Corporation, Richardson, Tx. Lines: 23 In article <18344@watdragon.waterloo.edu> bmacintyre@watdragon.waterloo.edu (Blair MacIntyre) writes: >PKONTKANEN@cc.helsinki.fi writes: >> I haven't yet decided what kind of graphics routine to use. >>It should make possible to move anywhere in arbitrary 3D-world in >>real time. Does anybody have good ideas how to do this? > >On an Amiga, I feel quite confident in saying this is _not_ possible in >general (see above ). What did the Rainbird guys do to get the 3D graphics for Starglider II? I realise the landscape was pretty sparce compared to a city, but maybe a trade-off using similar techniques would work? Starglider is really smooth. Maybe if the frame-rate was reduced by a factor of four a proportionate increase in complexity would be possible. I am not knowledgeable as far as the requirements for the calculations. I just play the game ;^). --Steve ------------------------------------------------------------------------- {uunet,sun}!convex!swarren; swarren@convex.COM