Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!usc!wuarchive!texbell!sugar!peter From: peter@sugar.hackercorp.com (Peter da Silva) Newsgroups: comp.sys.amiga.tech Subject: Re: 3D-graphics Message-ID: <4642@sugar.hackercorp.com> Date: 1 Dec 89 12:54:49 GMT References: <734@crash.cts.com> <3379@cbnewsd.ATT.COM> <18788@watdragon.waterloo.edu> Reply-To: peter@sugar.hackercorp.com (Peter da Silva) Organization: Sugar Land Unix - Houston Lines: 12 In article <18788@watdragon.waterloo.edu> bmacintyre@watdragon.waterloo.edu (Blair MacIntyre) writes: > On an Amiga?!?!? He said he wanted speed. To do this you would have to > rewrite all the blitter functions in software. That may be faster, if the mean size of polygons is smaller than X number of pixels. For example, it's faster to display a standard 8x8 font with the CPU than with the blitter. -- Peter "Have you hugged your wolf today" da Silva `-_-' 'U` "Really, a video game is nothing more than a Skinner box." -- Peter Merel