Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!aplcen!uakari.primate.wisc.edu!xanth!xanth.cs.odu.edu!scott From: scott@cs.odu.edu (Scott Yelich) Newsgroups: comp.sys.atari.st Subject: Re: Comments on STE -- (un)known facts Message-ID: Date: 28 Nov 89 15:26:25 GMT References: <2310@pkmab.se> <370002@acf5.NYU.EDU> <2348@pkmab.se> <1824@atari.UUCP> Sender: news@cs.odu.edu Organization: Old Dominion University Computer Science Systems Group Lines: 16 In-reply-to: apratt@atari.UUCP's message of 27 Nov 89 21:45:17 GMT > What this all adds up to is horizontal and vertical scrolling by bits, > and split-screen effects which are effortless and not memory- or > time-consuming. You can, for instance, load a large "landscape" into > memory, like a whole Gauntlet level, and slide the "window" around by > individual pixels, taking ZERO TIME rather than the huge time required > to move the memory around. In addition, you can have the static > (non-scrolling) part like the scores at the top or bottom: it won't > have to be moved around, copied, or anything. This sounds a lot like the old 8bits capabilities.... -- ----------------------------------------------------------------------------- Scott D. Yelich scott@cs.odu.edu [128.82.8.1] After he pushed me off the cliff, he asked me, as I fell, ``Why'd you jump?'' -----------------------------------------------------------------------------