Path: utzoo!attcan!uunet!mailrus!tut.cis.ohio-state.edu!ucbvax!pasteur!cory.Berkeley.EDU!soohoo From: soohoo@cory.Berkeley.EDU (Ken "nmi" Soohoo) Newsgroups: comp.sys.atari.st Subject: Re: STE vs ST Shifter Summary: Bit Planes vs. Bits per Gun Keywords: DAC, STE, Shifter, Bit Planes, Bits Per Gun Message-ID: <20207@pasteur.Berkeley.EDU> Date: 2 Dec 89 16:40:31 GMT References: <20157@pasteur.Berkeley.EDU> <1989Dec1.183920.12339@uokmax.ecn.uoknor.edu> Sender: news@pasteur.Berkeley.EDU Reply-To: soohoo@cory.Berkeley.EDU.UUCP (Ken "nmi" Soohoo) Organization: University of California, Berkeley Lines: 49 In article <1989Dec1.183920.12339@uokmax.ecn.uoknor.edu> cbdougla@uokmax.UUCP (Collin Broadrick Douglas) writes: >In article <20157@pasteur.Berkeley.EDU> soohoo@cory.Berkeley.EDU (Ken "nmi" Soohoo) writes: >>The STE shifter outputs 4 bits of color per gun, which means that >>the DACs required to go to your video are gonna be different, no? >>It would mean Atari would have to lay out another chip that's >>an ST replacement shifter w/o the extra color bit... Seems kinda >>pointless for them, lots of R&D $$, little return, plus they'd >>need lots of packages to hit all the shifter versions out there... > > > Except for one thing. In Medium res the Atari get 16 colors per screen. I > may be stupid but doesn't this already mean that the shifter has to output > 4 bits (4 bits = 16 colors)? All they would have to change is the total > number of colors available (from 512 to 4096). And that is just the > difference of having more shades of the same colors. The primary colors > (Red, Green and Blue) each with 16 shades gives a total of 4096 colors > (16^3). >cbdougla@uokmax.ecn.uoknor.edu > Collin, You're confusing "bit planes" and "bits per gun"... Lemme explain: The number of bit planes in a specific resolution determines the number of color _table_ entries you can access for a given pixel in that resolution -- in Atari's low res case, 2^4 = 16, medium, 2^2 = 4, high 2^1 = 1... Ok, no each color table entry can be filled with a number that's going to determine which color is sent to the screen, and in the ST's case that number has 3 bits assigned to each RG^B, for a grand total of 2^9, or 512, colors possible to be assigned per color table entry... So you can have 16/512 colors on the screen at the same time without resetting the color table mid-screen... Oh, anyway, so the STE's shifter has the same number of bit _planes_ per resolution, but an additional bit _per RG&B gun_, so that each color table entry can be one of 2^12, or 4096 colors... SO now you can get 16/4096 colors on screen at the same time. A DAC takes the value in the color table entry and converts it from the 0's and 1's representation into a voltage value for the monitor. With an extra bit being sent to a DAC that only understands 3 bits, we have a fundamental problem, and unfortunately I don't think it can be ignored. --Kenneth "kens" Soohoo (soohoo@cory.Berkeley.Edu) Atari Hacker (Atari's Hacker...) "It could be worse, you could get hit by a bus..." My opinions are my OWN, _not_ necessarily Atari's. But "hey", who knows?