Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!hplabs!hpl-opus!steinbac From: steinbac@hpl-opus.HP.COM (Gunter Steinbach) Newsgroups: comp.sys.handhelds Subject: Re: Othello game for the HP-28 Message-ID: <63290001@hpl-opus.HP.COM> Date: 27 Nov 89 19:17:38 GMT References: <2862@lance.hss.bu.oz> Organization: HP Labs, High Speed Electronics Dept., Palo Alto, CA Lines: 20 > / hpl-opus:comp.sys.handhelds / grue@lance.hss.bu.oz (Frobozz) / 7:20 pm > Nov 26, 1989 / hiya, > I'm also on the lookout for new ideas for games. Could anybody who > feels so inclined send me any pet ideas that they haven't got time to program? > Then I'll see what I can make of it. [ I'm a man without anything left to hack > on afterhours ;-) ]. Thanx in advance. Hi, I used to play "Clue" with my wife on a Sharp PC-1211 (runs BASIC in 1.4k of RAM.) Clue is only fun if you have at least 3 players, so the calculator was the 3rd man. The program used all but one or two bytes and won once by sheer luck. It did the "shuffling" and "dealing" of the game cards, so we ended up not using the cards anymore. According to whether it beeped once or twice, player 1 or 2 would pick up the machine to read its display and mark their notepad. It could only encode the persons, rooms, and weapons as numbers (Colonel Mustard = 6 etc.) - think what you could do with the 28S's graphics and memory! Have Fun and Keep Up The Good Work!