Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!samsung!think!ames!uhccux!munnari.oz.au!murtoa.cs.mu.oz.au!rob From: rob@cs.mu.oz.au (Robert Wallen) Newsgroups: comp.sys.mac.programmer Subject: Re: Simulating a Menu Bar with Pop-Up Menus Message-ID: <2880@murtoa.cs.mu.oz.au> Date: 1 Dec 89 13:36:27 GMT References: <9095@hoptoad.uucp> <1989Nov28.053644.28100@agate.berkeley.edu> Reply-To: rob@murtoa.UUCP (Robert Wallen) Organization: Comp Sci, Melbourne Uni, Australia Lines: 18 In article <1989Nov28.053644.28100@agate.berkeley.edu> lippin@math.berkeley.edu writes: >I don't think there's a good way to do this; Apple either doesn't want >it to be easy or is just being lazy. On a related issue. Has anyone worked out how to hack the PopUpMenuSelect so that it doesnt present the users with that stupid blank rectangle and the scroll arrow if it is too close to the edge of the screen. The best I have been able to do is ask the MDEF what the size of the rectangle is going to be and adjust the 'initial item' that PopUpMenuSelect will be over but have found weird behaviour with this as well. Some pixel positions seem to generate different rectangles to others. Anyone out there have any clues? I did see a message once from someone at Symantec claiming that they had solved the problem by some sort of stub MDEF that called the standard. However, the last time I checked Think C still had the problem (move a window close to the bottom of the screen and hold option down while clicking the title bar.)