Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!intercon!amanda@intercon.com From: amanda@intercon.com (Amanda Walker) Newsgroups: comp.text.desktop Subject: Re: Self-Publishing Message-ID: <1591@intercon.com> Date: 1 Dec 89 15:50:20 GMT References: <25160001@hpcvia.CV.HP.COM> <25160003@hpcvia.CV.HP.COM> <5173@mnetor.UUCP> Sender: news@intercon.com Reply-To: amanda@intercon.com (Amanda Walker) Lines: 27 In article <5173@mnetor.UUCP>, frank@mnetor.UUCP (Frank Kolnick) writes: > (Btw, printers are really skeptical when you do this sort of thing. > Which is another reason to try know more than they do. On the other > hand, when you go back for your next printing -- esp. in a greater > quantity -- the president brings you a coffee!) This touches on a good point. Printers tend to be skeptical of "amateurs" who don't know what they're doing, and usually with good reason. Printing involves a lot of detail, and one of the best things you can do to prepare yourself for publishing something yourself is to learn as much as you can about graphic arts and print production *before* you start. A lot of this may seem irrelevant, but it will let you tell the printer what you want and answer most of the questions they ask you. It will also gain their respect, since it shows that you have made an effort to avoid common pitfalls. If you just hand them a pile of loose Lino output and say "Here--make a book out these", you'll end up being a "stupid customer story" :-). Especially for stuff that doesn't involve process color, it's actually not too hard, but keep in mind the old carpenter's adage: "measure twice, cut once." Problems you avoid in the first place are problems you don't have to fix later... -- Amanda Walker InterCon Systems Corporation amanda@intercon.com