Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!sun-barr!lll-winken!arisia!sgi!shinobu!odin!krypton!gavin From: gavin@krypton.sgi.com (Gavin A. Bell) Newsgroups: comp.graphics Subject: Re: Rubiks Cube Message-ID: <1776@odin.SGI.COM> Date: 4 Dec 89 23:00:08 GMT References: <256@<4382> <207400042@s.cs.uiuc.edu> Sender: news@odin.SGI.COM Lines: 26 mcooper@s.cs.uiuc.edu writes: >Congrats on a good challenge, but Silicon Graphics gives it away as a demo >with any of their machines. >1) SGI doesn't give source to their demos... (or at least I've never seen it. > If I had, I would have modified 'Insect' to my liking long ago! :-) ) Silicon Graphics will provide source code to most of the demos shipped on our machines for a duplication fee and your signature on a non-disclosure agreement (we try to keep straight ports from being done to our competitors' hardware). Last I heard the fee was about $100.00. The source code to both cube and insect is available (along with the flight simulator, etc). >2) As you pointed out, the interface to actually manipulate the cube on said > demo is a problem. Keep in mind, though, that this was probably not > written as a real cube simulation that was expected to be used with any > serious effort at actually SOLVING the darn thing. Yup, originally written in 1982 for the original Silicon Graphics machines just as a demonstration of the graphics capabilities. User interface design was not a priority. >3) It will not solve the cube for you once it's scrambled. The original note > suggested his program was supposed to simulate and SOLVE the cube... Yup, the closest it comes to solving the cube is a 'reset' option. --gavin