Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!mfci!murphy From: murphy@mfci.UUCP (Tom Murphy) Newsgroups: comp.graphics Subject: Re: Rubiks Cube Message-ID: <1154@m3.mfci.UUCP> Date: 6 Dec 89 19:13:49 GMT References: <256@<4382> <207400039@s.cs.uiuc.edu> <17537@netnews.upenn.edu> <24647@cup.portal.com> <1149@m3.mfci.UUCP> <1989Dec5.090928.9422@cs.eur.nl> Sender: news@mfci.UUCP Reply-To: murphy@mfci.UUCP (Tom Murphy) Organization: Multiflow Computer Inc., Branford Ct. 06405 Lines: 25 In article <1989Dec5.090928.9422@cs.eur.nl> rener@cs.eur.nl (Rene Roelofs) writes: >murphy@mfci.UUCP (Tom Murphy) writes: >>(40,320)(2,187)(239,500,800)(2028) = 43,252,003,274,480,856,000 possible >>permutations if we are unconcerned about the orientation of the center, >>which is true for non-logo'd cubes. > >Not exactly true! If you take the cube and turn around say one corner >(by breaking it out and replacing it again) then it is not possible to >solve the puzzle. >Therefore the permutation are less. ( I'm not gonne give a correct list ) >And so the solving on a computer with the assumed speed should go faster, >maybe it is when you leave all the 'wrong' permutations out, it is possible >to solve in in less then ONE MILLION YEARS :-))). And maybe not :-) . The numbers I stated were for different valid positions. Physically altering locations of cubes can make solution time quite long :-). Most of the factors in the above expression are smaller than what they would be if you allowwed use of a screwdriver in the solution of the cube. It may be faster (and more straightforward) to solve the Towers of Hanoi than to brute force the cube. Tom Murphy internet: murphy@multiflow.com Multiflow Computer, Inc. uucp: uunet!mfci!murphy 12 Del Rio Ct fax: (415) 943-1574 (call voice first) Lafayette, CA 94549 voice: (415)943-6293