Path: utzoo!utgpu!jarvis.csri.toronto.edu!clyde!uunet!samsung!zaphod.mps.ohio-state.edu!uwm.edu!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!m.cs.uiuc.edu!hasker From: hasker@m.cs.uiuc.edu Newsgroups: comp.sys.amiga Subject: Re: comp.sys.amiga.games Message-ID: <7200167@m.cs.uiuc.edu> Date: 6 Dec 89 01:39:15 GMT References: <2237@leah.Albany.Edu> Lines: 18 Nf-ID: #R:leah.Albany.Edu:2237:m.cs.uiuc.edu:7200167:000:1089 Nf-From: m.cs.uiuc.edu!hasker Dec 5 13:10:00 1989 Sorry if this has been discussed before, but has anyone actually done a survey showing that games waste the largest proportion of bandwidth? (Please, no flames about `waste'; I don't read notes on games, but I don't believe that means they shouldn't exist in comp.sys.amiga.) I'd bet the largest is the frequent postings about where do I get Fish disks or what is the cheapest memory expansion available. Someone has been posting a note regularly saying how to get at an archive containing discussions of these topics, but new users probably aren't reading this carefully or (more likely) the info isn't available to them when they finally need it. The solution to this is probably more intelligent news systems. For instance, I use something called `notes' developed by Ray Essick here at U of Ill which has a place for a policy note in which something like this common answers posting could be placed (not that notes is superior to news in general; it probably isn't). Rob Hasker University of Illinois at Urbana-Champaign hasker@cs.uiuc.edu {uunet|convex|pur-ee}!uiucdcs!hasker