Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!wuarchive!rex!rouge!pa!me300234 From: me300234@pa.usl.edu (Stelly John B III) Newsgroups: comp.sys.amiga Subject: Re: Fast Scrolling Keywords: Scrolling Message-ID: <776@rouge.usl.edu> Date: 8 Dec 89 23:08:33 GMT References: <5473@nigel.udel.EDU> Sender: anon@rouge.usl.edu Reply-To: me300234@pa.usl.edu (Stelly John B III) Organization: Univ. of Southwestern La., Lafayette Lines: 13 I have accomplished a fast scroll, by setting up a super-bitmap, and changing the x and y offset parameters in the layer_info structure pertaining to this bitmap and then issuing a CopySBitMap(mylayer); command where mylayer is a pointer to the layer of the Superbitmap. This IS fast, but it produces a very horrible color flashing effect when used on a 32 - color image... Is there any way to eliminate this (or rather any way that someone will tell me how to eliminate this????) ? I've seen smooth scrolling in several games, and I'm not afraid to code in assembly, but how do I go about passing the pointers to my bitmaps to an assembly language scrolling routine ??? Any info will be appreciated.. --John B Stelly