Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!texbell!texsun!newstop!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga Subject: Omega - New Game from Origin Keywords: BattleTanks Message-ID: <129150@sun.Eng.Sun.COM> Date: 12 Dec 89 23:58:47 GMT Sender: news@sun.Eng.Sun.COM Lines: 54 Well, I've been looking for it for a while and I finally found it. There was this game on the Apple II way back when that was called something like BattleRobots or something. Anyway, the player would write a program in the Robot language and pit it against other robots which were also programmed. The goal was to have your robot survive. This was, in my opinion, an excellent use of the simulation ability of personal computers. Now Origin Systems has updated the concept (their Tanks now) and called it OMEGA. The new features are that you can pick your chassis (you`re funds limited until you reach "OMEGA" level), pick your weapon, pick your scanner, and pick the size of your gas tank. Then you program this thing and when you are satisfied it is ready, you apply for advancement. The motif of the game is that you are a top secret cybertank designer and you get promoted based on how well your tank designs do. When you are a pro (omega class) designer you get to take on the world. Also Origin is running a contest to compete in with other human built tanks. Strengths of this version : The battlefields are much more detailed, having both immovable and blastable obstacles. They are also larger than the old battlerobots fields so the navigation part of the program becomes more significant. The execution of the game, the editor, simulator, jokes are all pretty well done and it can be installed on a hard disk which is a big plus. Weaknesses of this version : The early advancement tanks aren't to tough to beat. I used the sample tank "alpha" that I built in the tutorial and it stomped the challenge tank "dinky" 9 battles to 1. Also the supply of ammo is unlimited so a lot of successful programs just blast, blast, blast. Differences in the options on the tanks don't translate well into battlefield advantages. Generally you want the most you can afford of everything. The weapons are all about the same from Turbo Laser up through Nuke. I was suprised you had to hit a tank the same number of times with a Turbo Laser as you did with a nuke to kill it. This seems non intuitive, but since the laser was cheaper and fired faster than the nuke, I use them in all my designs. :-) Overall impressions : I like this game a lot. I started writing it a couple of times because the Amiga didn't have one available. I'm not sure if my version would be better, I suspect the detail I would add (like explosive armor, missles) would not work well. Clearly a big feature would be the ability for people to exchange tanks and see how they did against each other, I haven't tried that yet. For people who liked the Apple II version this is a must buy, if you are more into arcade games you can skip it. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@Eng.Sun.COM These opinions are my own and no one elses, but you knew that didn't you. "If it didn't have bones in it, it wouldn't be crunchy now would it?!"