Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!zephyr.ens.tek.com!tektronix!psueea!jove.cs.pdx.edu!bartonr From: bartonr@jove.cs.pdx.edu (Robert Barton) Newsgroups: comp.sys.amiga.tech Subject: Re: Fast Scrolling Message-ID: <2082@psueea.UUCP> Date: 12 Dec 89 13:45:56 GMT Sender: news@psueea.UUCP Reply-To: bartonr@jove.cs.pdx.edu (Robert Barton) Organization: Dept. of Computer Science, Portland State University; Portland OR Lines: 13 Jeff.Petkau@weyr.FIDONET.ORG (Jeff Petkau) writes: > Also, ScrollVPort() doesn't work on interlaced screens (bug). WaitBOVP() doesn't work right with interlace, either. These routines both use a piece of code that tests bit 4 of the high-order byte of ViewPort.ClrIns. In other words, it looks like someone wrote BTST #V_LACE,v_Modes(A0) instead of BTST #2,vp_Modes+1(A0)