Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!mailrus!ames!ncar!mephisto!ncsuvx!news From: rnf@shumv1.uucp (Rick Fincher) Newsgroups: comp.sys.apple Subject: Re: Apple Networks Message-ID: <1989Dec8.015115.24582@ncsuvx.ncsu.edu> Date: 8 Dec 89 01:51:15 GMT References: <4114@amelia.nas.nasa.gov> Reply-To: rnf@shumv1.ncsu.edu (Rick Fincher) Organization: NCSU Computing Center Lines: 31 In article <4114@amelia.nas.nasa.gov> ciotti@orville.nas.nasa.gov (Robert B. Ciotti) writes: > >I'm still smoking from putting this in comp.sys.apple... but > Since the Apple IIe and IIgs can network now, I think this is appropriate for this newsgroup. You don't want to do like I did and spend $300 on PSN only to find that the IIgs and IIe can't use it because it is AFP 1.1 NOT 2.0 (after being assured by someone at the company that it was 2.0). > Some problems I have heard about each. > PSN basically requires you to have a dedicated machine for the server > to insure prompt access to files. Also, if you want to add more > clients, you have to pay more $ for each machine (no site licence > for PSN client software). > PSN has no client software. Its client software is the plain old AppleShare workstation software packed with every Mac (since System 6.0 I think). PSN does limit the number of users who can log onto a server so you do have to pay about $150 per user to get extra log ins. Since PSN allows you to run programs in the foreground while it runs in the background, speed degradation will occur particularly if you run heavy duty or disk intensive stuff in the foreground. However PSN's biggest advantage is that you don't have to dedicate the machine. Get AppleShare for that, otherwise run it on the fastest thing you've got. Rick Fincher rnf@shumv1.ncsu.edu