Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!munnari.oz.au!basser!metro!bunyip!lance!grue From: grue@lance.hss.bu.oz (Frobozz) Newsgroups: comp.sys.handhelds Subject: Re: The reversi game Message-ID: <3083@lance.hss.bu.oz> Date: 10 Dec 89 23:57:37 GMT References: <89336.125221BSJ100@PSUVM.BITNET> Reply-To: grue@lance.hss.bu.oz (Frobozz) Organization: Language Centre, Bond University, Australia. Lines: 26 hiya, In article <89336.125221BSJ100@PSUVM.BITNET> BSJ100@PSUVM.BITNET (Broderick S. Jolley) writes: >I know this is a crazy question, but how do you enter move in the reversi game >posted here a week or two ago? Also, is there something wrong with the checksum >for PMOV? Mide comes out differently, but I can't find anything wrong. Thank >you. > -- Rick BKA Sandman > BSJ100 at PSUVM The checksums could well be different. I've had reports of such from more than opne source. I was using the assembler checksum. Entering moves: one digit (which column) followed by a second digit (which row) From memory 64 is a legal initial move (I've erased my HP's memory twice since my last posting so I cannot check this). Paul Dale seeya SNIF Language Centre internet : grue@lance.hss.bu.oz{.au} Bond University JANET : grue%lance.hss.bu.oz@uk.ac.ukc Gold Coast, Qld 4229 ARPA, bitnet: grue%lance.hss.bu.oz.au@uunet.uu.net Australia UUCP : ..!uunet!munnari!lance.hss.bu.oz!grue