Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!pt.cs.cmu.edu!isl1.ri.cmu.edu!cycy From: cycy@isl1.ri.cmu.edu (Scum) Newsgroups: comp.sys.sgi Subject: Another SGI graphics problem/solution to last one Message-ID: <7254@pt.cs.cmu.edu> Date: 7 Dec 89 19:18:33 GMT Organization: Carnegie-Mellon University, CS/RI Lines: 30 First, I should, since I posted the question here, answer why my system wasn't working when we got our upgrade. It turns out that, unbeknownst to me, we only got the eoe and nfs upgrades; we didn't get the development package. Thanks to the SGI people who responded to me. I really appreciate the fact that you folks read this board and try to help us with the problems here. Now, my system is a happy system once again, and running fine. Or at least it was until a new feature was added. We want to use dgl (Distributed Graphics Library) and have things appear on another monitor's screen. That works; however, on the local screen there is a problem with lighting in one of the windows, and it's pretty weird. The objects appear, and they appear in the correct material colour. However, the lighting model or the lights seem to be screwed up. The objects are just coloured flat now. No shadows, no shading, no perspective, nothing. This worked in gl, but it seems there is something missing in dgl. By the way, normals are set. I tried depth cueing and z-buffering with dgl on the local, remote and both screens, and those worked. The lighting works when I link gl, but not dgl. Of course, the graphics don't get distributed in gl. I called the graphics hotline (in fact, they're the ones who suggested these tests), and they're working on the problem. However, given as I'm desparate for time, I thought I'd post on here to see if anybody had any clues on this problem. Perhaps somebody has encountered it before, for instance. Thanks for any help. -- Chris. -- -- Chris. (cycy@isl1.ri.cmu.edu) "People make me pro-nuclear." -- Margarette Smith