Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!samsung!zaphod.mps.ohio-state.edu!sunybcs!uhura.cc.rochester.edu!rochester!yamauchi From: yamauchi@cs.rochester.edu (Brian Yamauchi) Newsgroups: news.groups Subject: Re: Cyberpunk/space/tech/virtual-reality Message-ID: <1989Dec11.182321.10799@cs.rochester.edu> Date: 11 Dec 89 18:23:21 GMT References: <4860@blake.acs.washington.edu> Reply-To: yamauchi@cs.rochester.edu (Brian Yamauchi) Organization: University of Rochester Computer Science Department Lines: 51 In article <4860@blake.acs.washington.edu> maddox@blake.acs.washington.edu (Tom Maddox) writes: > > We have at present alt.cyberpunk, alt.cyberspace, alt.cyberpunk-tech; >we have sci.virtual-worlds proposed. There has been an attempt to separate >"scientific" from "lifestyles" discussions; "realistic" from "fictive" virtual >worlds; cyberpunk from cyberspace, cyberspace from virtual reality. >What are the factors that will shape the development, >implementation, and use of the technologies? What will be the social destiny >of virtual reality? > Recently there have been a number of statements >dismissive of Gibson and fiction as inadequate to do the job--and of course >that's true if one is concerned only technique. However, contrary to one >assertion, Gibson has done more than give cyberspace a name; he also gave it >a local habitation--he showed that whatever the nature of the technology, it >will be employed in all-too-human ways. And contrary to another assertion, >cyberpunk is not lacking in moral effect: the world of the Sprawl, for >instance, is itself a complex moral text; and I would also offer a few of >my own stories--"Snake Eyes" perhaps most directly--as attempts to extrapolate >the moral context of human-computer connection. > > Maybe I'm saying little more than this: don't attempt to clean up >the cyberpunk/space/virtual reality act too quickly. The fundamental >distinctions, technically and otherwise, are not yet clear, and many of the >most interesting things that will happen with this technology will be generated >out of its interplay with intensely human concerns. >The street has its uses for technology, >sure; so do the corporations, so does the Department of Defense. I think discussion of the social effects of virtual reality would be completely compatible with the charter of sci.virtual-worlds (or sci.cyberspace, or whatever). After all, if social science doesn't belong in sci.* then why do sci.econ and sci.psychology exist? On the other hand, I don't think sci.virtual-worlds should become a free-fire zone for moralistic flamewars between hawks and doves, socialists and libertarians, law-and-order types and anti-establishment cyperpunks, etc. It's one thing to speculate on how virtual reality will be used as a weapon or as a drug, but it's another to pontificate on how the former is the result of "the bloodthirsty military-industrial complex" or how the latter is the legacy of "the mindless hippie generation". _______________________________________________________________________________ Brian Yamauchi University of Rochester yamauchi@cs.rochester.edu Computer Science Department _______________________________________________________________________________