Xref: utzoo comp.sys.mac.programmer:11731 comp.graphics:9347 rec.games.video:5168 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!iuvax!ndcheg!ndmath!milo From: milo@ndmath.UUCP (Greg Corson) Newsgroups: comp.sys.mac.programmer,comp.graphics,rec.games.video Subject: Mac<->Nintendo PowerGlove Interface? Message-ID: <1611@ndmath.UUCP> Date: 14 Jan 90 20:13:37 GMT Organization: Math. Dept., Univ. of Notre Dame Lines: 27 Has anyone out there figured out an interface that would allow the Nintendo power-glove to be used with a Macintosh? It seems that, while the power-glove is probably NOT as nice as a VPL dataglove, it's probably good enough to use for little experiments and as a graphical input/control device. If I understand this gadget properly, it uses some sensors you mount to your TV to sense the position of the glove in 3d space. Then I'm assuming there are one or more sensors on each finger to sense bending of the joints. If you have any info on how to hook a powerglove up to microcomputers of any kind, I'd like to hear it. For that matter, I'd be interested in hearing exactly what kind of sensors are built into the glove. Is there just one switch on each finger, or several? Does it sense the orientation (pitch/roll) of the glove in 3-space or just the glove's position? Since the gadget is fairly cheap, it seems like it would be a natural choice for a lot of graphics experiments, even if the technology isn't too fancy. Greg Corson 19141 Summers Drive South Bend, IN 46637 (219) 277-5306 {uunet, rutgers}!iuvax!ndmath!milo milo@ndmath GEnie: GCORSON