Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!natinst!rpp386!woody From: woody@rpp386.cactus.org (Woodrow Baker) Newsgroups: comp.lang.postscript Subject: Re: ruler.ps - an inch/point ruler of your very own Summary: interesting though Keywords: floating point, custom Postscript processors Message-ID: <17684@rpp386.cactus.org> Date: 17 Jan 90 18:52:54 GMT References: <21772@uflorida.cis.ufl.EDU> <1990Jan14.180821.18711@trigraph.uucp> <100@macuni.mqcc.mq.oz> Organization: River Parishes Programming, Plano, TX Lines: 23 In article <100@macuni.mqcc.mq.oz>, ifarqhar@mqccsunc.mqcc.mq.OZ (Ian Farquhar) writes: > In article <17662@rpp386.cactus.org> woody@rpp386.cactus.org (Woodrow Baker) writes: > >In article <1990Jan14.180821.18711@trigraph.uucp>, bruce@trigraph.uucp (Bruce Freeman) writes: > >> The great thing about points is that there are so many of them to the inch. > > > It is also interesting to ponder that if you REALLY wanted to speed up > PostScript, then it might be best to develop a processor that is > optimized for it. Such optimizations would include: > > String comparison instruction > Bit-blit operators > Floating point instructions > Graphics primitives etc. > > Such a RIP could be highly pipelined to increase throughput. It could > JUST be done in a couple of VLSI chips with today's technology. After > all, the Amiga already has a chipset with hardware line draw, area fill > and a highly sophisticated bit-blitter in a low-cost machine. > hmmm, I wonder what a PS interpreter written to use the Amiga chipset would do? Maybe someday someone will write a PS interpreter for the Amiga. It would seem to be a better machine to do it for than the mac....