Path: utzoo!attcan!uunet!zephyr.ens.tek.com!tekig5!wayneck From: wayneck@tekig5.PEN.TEK.COM (Wayne Knapp) Newsgroups: comp.sys.amiga Subject: Re: BlackBelt may not be a great solution. Message-ID: <5375@tekig5.PEN.TEK.COM> Date: 14 Jan 90 00:45:53 GMT References: <5965@sdcc6.ucsd.edu> <5350@tekig5.PEN.TEK.COM> <25ad0290:3739.10comp.sys.amiga;1@tronsbox.UUCP> Organization: Tektronix Inc., Beaverton, Or. Lines: 20 In article <25ad0290:3739.10comp.sys.amiga;1@tronsbox.UUCP>, tron1@tronsbox.UUCP (HIM) writes: > I am sorry for sounding naive about this , but do you mean ti imply that I > cant fill a 640x400x4 plane screen in under 1/60th of a second? If you mean by 'fill', something like clearing the screen, then maybe it can be done with the blitter, or at least one or two bit planes of the screen. Other than that there isn't much that can else that can be done. My best guess is that less than 5% of the screen could be updated from a Anim file in high res. per 1/60 of a second. This is pretty limiting when it comes to animation. > > Th NUMBER of colors in the BB box is NOT relevant in this case, since the > AMOUNt of data will be EXACTLY that as for the 640x400x4 (wich is what the > amiga see's it as). No one ever said any thing about the number of colors exect for you. I think that everyone is well aware that the amount of data is constant. Wayne Knapp