Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!usc!ucsd!ames!ames.arc.nasa.gov!mike From: mike@ames.arc.nasa.gov (Mike Smithwick) Newsgroups: comp.sys.amiga Subject: Re: RJ Mical Message-ID: <40597@ames.arc.nasa.gov> Date: 15 Jan 90 17:59:28 GMT References: <699@tau.sm.luth.se> <1032@sdrc.UUCP> <4538@convex.UUCP> <2172@becker.UUCP> Sender: usenet@ames.arc.nasa.gov Organization: NASA - Ames Research Center Lines: 34 In article <2172@becker.UUCP> bdb@becker.UUCP (Bruce Becker) writes: < < Actually the term "resolution" is another kind of < measurement, i.e. picture elements per linear dimension, < such as "lines/millimeter", or "pixels/inch". < < One of the reasons the Mac looked so good when it < came out is that the resolution was quite high for < the time in comparison to other displays in its market < niche. I suspect that the resolution of the Lynx < will be favorable due to the small display size, < offsetting the small number of pixels in terms of < perceived display quality. < The Lynx screen is quite impressive, despite the "Low resolution". Its being 1/2 the pixel dimensions of the Amy is no accident. The main problem is fairly low contrast. It does well on brighter scenes, so the basic game type stuff looks pretty good, but dimmer more subtle shadings get washed out easily since the screen is backlit. RJ and I brought up a sample Distant Suns screen on the Lynx about a year ago. The sharpness and colors were fine, but the black sky was more of a purple, and ruined the effect. Although if they can improve the display, I'll seriously consider doing a Lynx port of my software. Imagine having a real-time handheld color video star-atlas for camping trips, star parties, et al. Has Rampage been released yet? That was the one I worked on. *** mike smithwick *** "Never trust a surgeon with shaving cuts. . ." [disclaimer : nope, I don't work for NASA, I take full blame for my ideas]